

Samurai often checked citizens to see if they had passports. Western ships should be sunk and people on board decapitated. In 1639, Tokugawa Iemitsu the grandsons of Tokugawa leyasu forbade foreign influence in Japan. The Dutch arrived in 1600 under the guidance of an Englishman and began their first attempts at commercial interaction in 1605. At least one commercial port in Nanban must be held by players to convert the clan religion to Christianity. Although it is not possible to enter into a commercial agreement with this group, the construction of these ports allows the player to recruit matchlock Ashigaru, Matchlock Samurai and European Cannons imported. Once arrived, which appears as a gaming event, it will be possible to build nanoban ports and neighborhoods of Nanban. I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. The diplomatic system is very veiled here. I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. If the black ship is captured by a clan, European merchants will not make other ships unless the original ship is sunk.Īttacking and/or firing at the merchant ship does not irritate traders, and cannon weapons can still be purchased. This ship appears on its own and sails along the west and north coast of the map.

What about trading with other clans? Is profit reciprocal or does one partner in the trade receive more money than the other? The only unit belonging to European merchants is the Black Ship, the most powerful naval unit in the game. I inquired about a resource by moving the merchant ship on the anchor symbol to trade with strangers. Today, two long-standing trading partners have terminated our pacts for no reason on my part. He came back two rounds later and asked him for a trade deal which he reluctantly agreed to. I faced a clan for 10 rounds until he mourned his uncle and wanted a peace treaty. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. For all other groups, resources only increase the value of trade agreements. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published).
